Miscellaneous |
AI SNEAK ATTACKS It is normally to your disadvantage if any of the AI (other than Chinese) sneak attack you. For example, if you kill a U.S. Marine before Pearl Harbor, there will be no Pearl Harbor event. The onus is upon you to deter these attacks. Here are some ways you can achieve this:
ALTERNATIVE CITIES SET There is an alternate city set called Acities.bmp which can be swapped with Cities.bmp. This set departs from the traditional concept of cities and represents them with geometric shapes just like any ordinary atlas would. What it loses in visual appeal it makes up with its ability to give you a crystal-clear strategic overview.
CHANGES IN VERSION 1.4 The primary changes have revolved around the Allies. These changes are not very noticeable at first if you have played earlier versions but it has taken more time to figure them out and test them than it took to make the scenario in the first place. They have a very big impact on improving the AI counter-attack in the second half of the game and in general the challenge of achieving the winning conditions has been hiked up several levels.
There have been some changes to the Japanese side:
Some other changes:
CREDITS Unfortunately my XP machine has robbed me of many of my creative tools including my Adobe Photoshop and this scenario has much less new material as opposed to its predecessors. Unlike before, I did not make many new icons and units. Much of the graphics is MacGyvered from existing material.
I also would like to give thanks for constructive suggestions given by Eivind and especially Agricola.
USEFUL LINKS TheWar Against Japan - American Military History Chapter 23 Pacific Naval Battles in World War II Naval Encyclopedia of World War 2 World War II History - Pacific Theatre Dutch East Indies 1941-1942 Website
MUSINGS As with Zweiter WeltKrieg (ZWK) my other WWII scenario in the series, Dainichi Sekai Taisen (yes, you'll probably just refer to it as DST) embodies the economic and political aspects of the day and does not focus exclusively on military strategy. So the player will not be artificially constrained into taking exactly the same path as the Japanese did in history. However, the inherent historical constraints and goals are still there. Japan has a bigger military capacity at the onset but is hard pressed to replace casualties because of her inferior economy and industrial base. At the same time, the Allied forces will only grow from strength to strength once military conflict is ignited. If you should want to attack the U.S. in 1937 instead of in Dec42 or use tactics that provoke a U.S. sneak attack on yourself, you are free to do so. Notwithstanding the fact that you won't even have dive bombers at that stage or that it robs you of the opportunity to play the Pearl Harbor Gambit, you are free to do so. Another thing I want to discuss is the ship movement allowance, a common gripe against earlier versions. Yes, based on the scale of the map, ships should technically be able to traverse greater distances per turn. However, I cannot increase the ship's movement further because
The alternative is to double the number of turns so that each turn is a fortnight. Then the ship moves will be to scale, but do you really want to play for 200 turns?
|