Pre-Session Checks : Azuchi - Pop3, Worker in 2, Grow in 2. Swap cit from goats to mined grass - extra 2 gold for same food and worker still in 2. Ise - rioting. Switch 1 cit to entertainer - can cut lux tax to 0 saving 4g. Will be MP there in 1 turn. Nagoya - temple in 3. Economy - 113g+9gpt @min sci + 0 lux, Masonry 45t @ minimum. Units - 8 warriors (1 Azuchi MP, 2 heading for MP at Ise & Nagoya). 5 exploring (1NE, 2SW, 1W, 1SE) Civs & Techs - Tokugawa (Annoyed,18g, 6 cities) is up Masonry, Iron, Tao Myst, Bajitsu. Kuroda (Polite,0g, 3 cities) is up Masonry, Iron, Tao Myst, Bajitsu. Takeda (Annoyed, 113g, 5 cities) is up Iron & Bajitsu. Takeda and Tokugawa are neighbours - they will trade soon as on Emperor these AI civs share techs around like dope at a hippies convention. So lets see what we can squeeze. Buy Tao & Mas from Tokugawa for 106g+5gpt. Still Annoyed. Sell Tao & Mas to Takeda for Iron & Bajitsu & 65g. Now Cautious. Ah well, we have four new techs and tech parity, at a net cost of 41g+5gpt (=141g= about 16 turns at our net rate of savings pre-trading). So smells like a bargain for this Peanut. Good ! We have Iron SE of Nagoya and N of Azuchi. Economy now 706+4gpt. Research Shamanism @ min for trade opportunity (AIs will probably go for Alpha / Maths / Calligraphy) Ok. Press Enter ... 1) 1725BC - Warrior to Ise for MP duty. Cit back to work on roaded grass. Worker mines BG near Nagoya - get production up for Granary. Warriors exploring and avoiding barb camp in far SW. Still tech parity. 2) 1700BC - Azuchi finishes Worker - off to improve Nagoya. Start Warrior (for upgrade later). Warriors exploring. Still tech parity. Switch Ise to worker - have MP now, need to get improving ! 3) 1675BC - Nagoya finishes Temple, start Granary. Ise finishes Worker, start Warrior. Warriors exploring. Still tech parity. Kuroda settle Nara near Nagoya. 4) 1650BC - Azuchi finishes warrior , start warrior for MP (perhaps settler next when pop grows). Irrigate Nagoya wheat. Warrior attacks barb camp in SW hoping for gold - defeated 4-0. Bugger. Others Warriors glad it wasn't them and keep exploring. Still tech parity. 5) 1625BC - Workers start Nagoya cow irrigation project. Warriors exploring. Still tech parity. 6) 1600BC - Azuchi Warrior - MP duty, start settler (to head NW for the cow & BG paradise !) 7) 1575BC - Warriors exploring. Boring. Tokugawa has Alphabet - too expensive for us. All the others will have it soon though. 8) 1550BC Cow irrigation project 50% complete. On to cow tile now. Road for Ise wheat tile. Warriors exploring. More boring countryside. As expected, Takeda has Alphabet now. No point buying it as Kuroda is broke. 9) 1525BC - Warriors exploring. More boring countryside. Kuroda has Alphabet now. What a clever fellow. Still too expensive. 10) 1500BC - Ise finishes warrior - another warrior. Warriors exploring. More boring countryside. Azuchi finishes settler - another warrior started until pop grows. Send settler & warrior to hill beside cow (better that greendot site). This site has cow & 4BG in immediate reach plus iron in full city range. Coastal hill may be better but next player can decide. End of Peanuts turn at the wheel - a massive 155 points, 106g+1gpt. 5gpt payments to Tokugawa expires in 10turns. Shamanism in 40turns. Nagoya granary in 9 turns then settlers ! Ise is a bit useless at the moment but with a mine or two may be a good worker / warrior factory. Possible strategy - perhaps build some more warriors, hook up iron to Azuchi, upgrade then have a go at Kuroda.