Tech #: 1 Name: Iron Working Era: 1 Unit(s): 1st attacker Buildings and Wonders: none Resources: iron Worker abilities: none Other Abilities: none Tech ID #: 2 Name: Farming Era : 1st Unit(s): None Buildings and Wonders: None Resources: Cattle\Wheat\Wool\‘Taters’ Worker abilities: Irrigation Other Abilities: None Tech ID #: 3 Name: Masonry Era : 1st Unit(s): None Buildings and Wonders: City Walls Resources: Stone Worker abilities: None Other Abilities: None Tech ID #: 4 Name: Riding Era : 1st Unit(s): 1st Horse\warg riding unit. Buildings and Wonders: None Resources: Horses\Wolves Worker abilities: None Other Abilities: None Tech ID #: 5 Name: Lumbering Era : 1st Unit(s): None Buildings and Wonders: None Resources: Timber\Lebethron Worker abilities: Clear Forest Other Abilities: None Tech ID #: 6 Name: Mithril Working. Era : 2nd Unit(s): None Buildings and Wonders: None Resources: Mithril Worker abilities: None Other Abilities: None Tech ID #: 7 Name: Herb Lore Era : 2nd Unit(s): None Buildings and Wonders: None Resources: Pipeweed Worker abilities: None Other Abilities: None Tech ID #: 8 Name: Mining Era : 1st Unit(s): None Buildings and Wonders: None Resources: Gold\Salt\Gems\Silver Worker abilities: Build Mine Other Abilities: None Tech ID #: 9 Name: Archery Era : 1st Unit(s): 1st missile units. Buildings and Wonders: None Resources: Deer Worker abilities: None Other Abilities: None Tech ID #: 10 Name: Sailing Era : 1st Unit(s): 1st Naval unit Buildings and Wonders: None Resources: Fish Worker abilities: None Other Abilities: None Tech ID #: 11 Name: Pottery Era : 1st Unit(s): None Buildings and Wonders: Granary Resources: None Worker abilities: None Other Abilities: None Tech ID #: 12 Name: Road Building Era : 1st Unit(s): None Buildings and Wonders: None Resources: None Worker abilities: Build Road Other Abilities: None Tech ID #: 13 Name: Military Training\Professional Military Era : 1st Unit(s): 1st def. Buildings and Wonders: Barracks Resources: None Worker abilities: None Other Abilities: None Tech ID #: 14 Name: Ceremonial Burial Era : 1st Unit(s): None Buildings and Wonders: Altar Resources: None Worker abilities: None Other Abilities: None Tech ID #: 15 Name: Astrology Era : 1st Unit(s): None Buildings and Wonders: Stone of the Hapless Resources: None Worker abilities: None Other Abilities: None Tech ID #: 16 Name: Alphabet Era : 1st Unit(s): None Buildings and Wonders: None Resources: None Worker abilities: None Other Abilities: None Acts as a placeholder tech, and adds to the turns for Writing, which gives more than the standard tech. Tech ID #: 17 Name: Writing Era : 1st Unit(s): None Buildings and Wonders: Lore-house\Mathom-house Resources: None Worker abilities: None Other Abilities: Enables Diplomats* *Does not enable Right of Passage (ROP) treaties. Tech ID #: 18 Name: Ship Building Era : 1st Unit(s): 1st all transport ship. No attack, minimal defense. Buildings and Wonders: Fishery Resources: None Worker abilities: None Other Abilities: None Tech ID #: 19 Name: Government Execution (?) Era : 1st Unit(s): None Buildings and Wonders: Gallows Resources: None Worker abilities: None Other Abilities: None Tech ID #: 20 Name: Sea Exploration Era : 2nd Unit(s): None Buildings and Wonders: Port\Elostirion Resources: None Worker abilities: None Other Abilities: None Tech ID #: 21 Name: Trade Era : 1st Unit(s): None Buildings and Wonders: Marketplace Resources: None Worker abilities: None Other Abilities: None Tech ID #: 22 Name: Currency Era : 1st era and leads to 2nd era Unit(s): None Buildings and Wonders: Trade* Resources: None Worker abilities: None Other Abilities: None Tech ID #: 23 Name: Aüle's Lore Era : 1st Unit(s): None Buildings and Wonders: Shrine of Aüle? Resources: None Worker abilities: None Other Abilities: None Tech ID #: 24 Name: Mithril Working. Era : 2nd Unit(s): None Buildings and Wonders: Mithril Mine Resources: none Worker abilities: None Other Abilities: None Tech ID #: 25 Name: Mithril Weponry. Era : 2nd Unit(s): 1st offensive and defensive units to require mithril. Buildings and Wonders: None Resources: None Worker abilities: None Other Abilities: None Tech ID: 26 Boat Construction Era 1 Units: Small galley 1\1\1 trans cap: 0 Buildings: None Tech ID: 27 Fishing Era 1 Units: None Resources: Fish Buildings: Docks (gives more food per square that already produces one.. I think thats possible) Tech ID: 28 Military boat building Era 1 Units: Galley 1\2\1 trans cap: 1 Building: Military Port (build veteran boats..) Tech Id: 30 Naval Warfare Era 2 Units: Large Galley2\2\1 trans cap: 2 Building: none Tech ID: 31 Numenoran Ship Construction: Era 2 Units: (some numenorean ship name thingy) 2\2\2 trans cap: 3 Building: None?? Extra: Only for numernoans Tech ID 32 Adv. Numernorean Ship COnstruction (perhaps a better name for that) Era 2 Units: Some numeroan ship thingy) 3\3\4 trans. cap: 4 (this will be like the superior ship at this time) Extra: Only for numnoran.. Tech ID 33 Rafting (this tech should be usable from the start) Era 1 Units: Raft 0\0\1 trans cap: 1 Extra: only for dale. This is the first "ship". Tech ID#: 34 Name: Uruk-hai Breeding Era: 4th Unit(s): Uruk-hai Buildings and Wonders: one of the three pits Resources: None Worker Abilities: None Other Abilities: None Tech ID#: 35 Name: Olog-hai Breeding[/b] Era: 4th Unit(s): Olog-hai Buildings and Wonders: None Resources: None Worker Abilities: None Other Abilities: None Tech ID#: 36 Name: Survival Era: 1st Unit(s): Scout Buildings and Wonders: None Resources: None Worker Abilities: None Other Abilities: None (I think a tech to allow scouts would delay meeting between civs like Southrons and Hobbits at the erliest part of the game.) Tech ID#: 37 Name: Tracking Era: 3rd or 4th? Unit(s): Ranger (upraged scout with attack ability and moves like explorer) Buildings and Wonders: None Resources: None Worker Abilities: None Other Abilities: None Tech ID #: 38 Name: Royal House Era: 2nd Unit(s): none Buildings and Wonders: Palace Resources: none Worker abilities: none Other Abilities: none Tech ID #: 39 Name: Water Supply Era: 2nd Unit(s): none Buildings and Wonders: Aqueduct Resources: none Worker abilities: none Other Abilities: none Tech ID #: 40 Name: City Defenses Era: 3rd Unit(s): none Buildings and Wonders: Keep Resources: none Worker abilities: none Other Abilities: none Tech ID #: 41 Name: City Guard Era: 3rd Unit(s): none Buildings and Wonders: City Guard Resources: none Worker abilities: none Other Abilities: none Tech ID #: 42 Name: Coinage Era: 1st Unit(s): none Buildings and Wonders: Tavern Resources: none Worker abilities: none Other Abilities: none Tech ID #: 43 Name: Bow Saw Era: 3rd Unit(s): none Buildings and Wonders: Sawmill Worker abilities: none Other Abilities: none Tech ID #: 44 Name: Temple Lore Era: 3rd Unit(s): none Buildings and Wonders: Temple Worker abilities: none Other Abilities: none Tech ID #: 45 Name: Literature Era: 3rd Unit(s): none Buildings and Wonders: Library Worker abilities: none Other Abilities: none Tech ID #: 46 Name: Merchants Guilds Era: 3rd Unit(s): none Buildings and Wonders: Merchant Guild Worker abilities: none Other Abilities: none Tech ID #: 47 Name: Sea Trading Era: 3rd Unit(s): none Buildings and Wonders: Trading Port Worker abilities: none Other Abilities: none Tech ID #: 48 [b]Name: Kings treasury Era: 3rd Unit(s): none Buildings and Wonders: Treasury Worker abilities: none Other Abilities: none Tech ID #: 49 Name: Advanced Smithing Era: 3rd Unit(s): none Buildings and Wonders: Smithy Worker abilities: none Other Abilities: none Tech ID #: 50 Name: Forging Era: 4th Unit(s): none Buildings and Wonders: Forge (was furnace) Worker abilities: none Other Abilities: none Tech ID #: 51 Name: Taxation Era: 2nd Unit(s): none Buildings and Wonders: none Worker abilities: none Other Abilities: Specialist tax collector Tech ID #: 52 Name: Milling Era: 2nd Unit(s): none Buildings and Wonders: Water Mill* Worker abilities: none Other Abilities: *note: early factory, gives 1 shield prod. instead of the forges 2. Tech ID #: 53 Name: Apothecary Era: 3rd Unit(s): none Buildings and Wonders: Apothecary Worker abilities: none Other Abilities: None Tech ID #: 54 Name: Archives [b]Era: 4th Unit(s): none Buildings and Wonders: Royal Archives Worker abilities: none Other Abilities: None Tech ID #: 55 Name: Bridge Building Era: 2nd Unit(s): none Buildings and Wonders: Ferry Worker abilities: none Other Abilities: Ignore river movment **Revised** [b]Tech ID #: 24 Name: Advanced Mithril Mining Era: 2nd Unit(s): none Buildings and Wonders: Mithril Mine Worker abilities: none Other Abilities: Nuclear* ('meltdown' possible) Tech ID#25 -deleted-