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Currently, the following features are implemented:
 | Main windows (map view)
 | Scrolling, with X wrapping |
 | Global view, with customizable blurring effect. |
 | Grid on/off |
 | Fog of war |
 | Variable map size |
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 | Editor toolbox
 | Add /remove terrain : climate zone, relief, vegetation, rivers. |
 | Add /remove improvement : farming, mine, platform, fortresses,
outpost, fortification, airbase, harbour and colonies, roads. |
 | Improvement are dynamic : they changes with the rules. |
 | Variable brush size |
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 | Rules editor :
 | Change the graphics for Terrain. |
 | Add / remove a new level of improvement, or rename it. |
 | Change the graphics for improvement. |
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 | Animation editor
 | Load a 256 color bmp storyboard |
 | Define the centering, the zoom factor, colors... |
 | Save it as a SSS animation (.gfx_unit file) |
 | Save it as a true color bmp storyboard |
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 | Tools :
 | Create a graphical package |
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 | Save and load :
 | Rules : can be saved separately for sharing between several map |
 | Map : the map can be saved separately |
 | Scenario : map and rules saved together in one file. |
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 | Errors and debugging :
 | Contrary to civilization, SSS does not stop at the first error and
exit. It tries to load all the graphics. If a file is missing, it is simply
not displayed in the map, but and is listed in the error log for easier
correction. |
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