Child navigation
![Remonter](../../_derived/up_cmp_expeditn010_vbtn.gif)
| |
Currently, the following features are implemented:
![bullet](../../_themes/expeditn/expbul1a.gif) | Main windows (map view)
![bullet](../../_themes/expeditn/expbul2a.gif) | Scrolling, with X wrapping |
![bullet](../../_themes/expeditn/expbul2a.gif) | Global view, with customizable blurring effect. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Grid on/off |
![bullet](../../_themes/expeditn/expbul2a.gif) | Fog of war |
![bullet](../../_themes/expeditn/expbul2a.gif) | Variable map size |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Editor toolbox
![bullet](../../_themes/expeditn/expbul2a.gif) | Add /remove terrain : climate zone, relief, vegetation, rivers. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Add /remove improvement : farming, mine, platform, fortresses,
outpost, fortification, airbase, harbour and colonies, roads. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Improvement are dynamic : they changes with the rules. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Variable brush size |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Rules editor :
![bullet](../../_themes/expeditn/expbul2a.gif) | Change the graphics for Terrain. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Add / remove a new level of improvement, or rename it. |
![bullet](../../_themes/expeditn/expbul2a.gif) | Change the graphics for improvement. |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Animation editor
![bullet](../../_themes/expeditn/expbul2a.gif) | Load a 256 color bmp storyboard |
![bullet](../../_themes/expeditn/expbul2a.gif) | Define the centering, the zoom factor, colors... |
![bullet](../../_themes/expeditn/expbul2a.gif) | Save it as a SSS animation (.gfx_unit file) |
![bullet](../../_themes/expeditn/expbul2a.gif) | Save it as a true color bmp storyboard |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Tools :
![bullet](../../_themes/expeditn/expbul2a.gif) | Create a graphical package |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Save and load :
![bullet](../../_themes/expeditn/expbul2a.gif) | Rules : can be saved separately for sharing between several map |
![bullet](../../_themes/expeditn/expbul2a.gif) | Map : the map can be saved separately |
![bullet](../../_themes/expeditn/expbul2a.gif) | Scenario : map and rules saved together in one file. |
|
![bullet](../../_themes/expeditn/expbul1a.gif) | Errors and debugging :
![bullet](../../_themes/expeditn/expbul2a.gif) | Contrary to civilization, SSS does not stop at the first error and
exit. It tries to load all the graphics. If a file is missing, it is simply
not displayed in the map, but and is listed in the error log for easier
correction. |
|
| |
Same level navigation
![Available features](_derived/available_features.htm_cmp_expeditn010_vbtn_p.gif)
![User's manual](_derived/user's_manual.htm_cmp_expeditn010_vbtn.gif)
|