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The player will try to expand their faction, and control territories. The population will expand by itself, but the player has more control on his territory. When a population emigrates to an empty tile, the tile is automatically added to the territory of the faction from where the settlers come. When a population emigrates to a tile owned by an other faction, and doing so gain a majority (foreign population > owner civilization), there’s a chance of revolt, and people may ask to join the territory of their faction of origin. If a tile become unpopulated (negative growth rate, war, barbarian attacks, disease, etc), then it remains in the territory of the faction for a while. By sending troops, or building a fort, a player can claim a territory. A unit controls its tile and the 8 adjacent tiles. A fort or a colony has a range of 2 tiles. An unpopulated territory not controlled by troops or a fort has a chance to return to unclaimed status every strategic turn. |
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