Unit attributes
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A unit has the following attributes:

bulletNominal strength = size of the units in men (1000 men, etc).
bulletCurrent strength = nominal strength – casualties.
bulletAttack rating :
bulletAgainst infantry
bulletAgainst cavalry
bulletAgainst armor
bulletAgainst air
bulletAgainst ship
bulletAgainst submarine
bulletAttack type:
bulletMelee
bulletProjectile
bulletFire arms
bulletGun
bulletMissile / Torpedo
bulletBomb
bulletDefense rating :
bulletAgainst melee infantry
bulletAgainst melee cavalry
bulletAgainst infantry fire
bulletAgainst armor fire
bulletAgainst air bombardment
bulletAgainst ship bombardment
bulletAgainst missile attack
bulletAgainst submarine attack
bulletRange
bulletRate of fire
bulletSpeed (varies with terrain)
bulletTerrain bonus : attack / defense bonus
bulletUpkeep (gold and resource)
bulletCost (construction time and resource, including population).
bulletTraining

Flags will be detailed latter, and aircrafts/navy will also be completed later.

Same level navigation

Creating units
Home city
Unit attributes
Combat system